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Do this by operating the Reinitialisation Panel to the south-east. Players can take some Spare controls from the nearby crate to view the solution.
Note: If you logout half way through the puzzle, you will have to start all over. Alternately, pay K coins to Glough, who resides in a Tree house located eastern side of Tree Gnome Stronghold, north of the Agility course, up a ladder.
The screen will change and the gliders will fold out and stand ready. Now you are ready to go. Talk to Daero then Waydar and you will fly to the isle where the 10th guard crashed, known as Crash Island.
You will find a member of the 10th squad named Lumdo. Ask Lumdo to sail you to Ape Atoll, but he will refuse to take you. Talk to Waydar about convincing him, and then talk to Lumdo once again who will now take you to Ape Atoll.
Note: Be careful of poisonous scorpions nearby. They are capable of dealing high damage to players. Here is a map of Ape Atoll. You may have to use this map as a reference for multiple steps.
Once you arrive on Ape Atoll, travel north-west until you find a cliff. Follow this west, when the cliff turns, head that way North.
You will be attacked by a lot of arrows when you reach the Ape Atoll gate, so it is advised to turn on the Protect from Missiles prayer. Eventually you will lose consciousness.
Note: On your way you'll also come across aggressive poisonous Snakes Level 24 , Scorpions Level 38 , and Jungle spiders, who will attack you regardless of your combat level.
You will end up in a cell in the Jail with three members of the 10th guard, who will talk for a little while. There are Monkey guards outside.
Do not get to close to them stay back from the cage walls, otherwise you will be dealt heavy damage when a guard walks by. One of them will patrol 2 times then go to the switch room and switch with his partner.
Your only chance to escape is when he heads to that room. Pick the lock and run out to the grass area north of the jail where Karam is located.
Talk to Karam once you have reached the grass area. Note: Beware that if you want to pick the lock beforehand and wait outside on the left of the cell, you may do so.
However, there is a level 1 spider near the cage that will keep attacking you in an attempt to poison you.
Secondly, do not talk to any monkeys except for Hafuba , doing so will send you back to jail. Now you must speak to the sergeant, Garkor.
Head south from Karam until you reach south of the temple. Then go east through the tall grass. Do not walk past the Elder guard, if you do he will put you back in jail.
When you see the house south of the temple, you will find the sergeant on the east side of it. Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.
You now have to access a house, filled with crates south of the statue in the middle of the city refer to the map above.
Head north, then rush towards west to the grass with Protect from Missiles prayer on. Continue west behind the buildings in the grass until you reach the bamboo like doorway.
You must stay in the dark brown area of the floor once inside the house. Note: Stay in the grass as much as possible; do not run too long, even with protect from missiles prayer on.
Search the stacked crates near the trapdoor. Take the Monkey Dentures you find in the crate. Now search the most south-eastern crate, and select the yes option, after which you will end up in a cave - you may also take damage if you have less than 50 Agility.
Note: Do not go near the trapdoor, or else the sleeping monkey guard will wake up and summon its fellow guards to send you back to jail.
Travel to the north-west part of this cave, and search the crates to obtain the M'amulet mould. You may now teleport to the mainland if you need to restock or restore prayer points.
Note: Each crate has a specific item in it, if the Monkey Amulet mould isn't in one, check the next crate. Items required: Gold bar, Monkey Dentures, M'amulet mould, Ball of wool, 5 Bananas obtainable during quest , Plank obtainable during quest , Antipoison potions, Energy potions, and Food.
Under the safety of the jungle grass, travel a short distance west to the banana garden. Wait for the monkey's aunt to leave through the southern entrance and quickly go into the garden through the corridor at its north-east corner.
When she is returning through the western gate, run back into the corridor to avoid being detected by the aunt. If you fail this step, you'll be ambushed by ninja monkeys and sent back to jail though you will get to keep the bananas that you took from the trees ; if she does spot you, just climb up the stairs and wait for about five seconds.
Equip the monkeyspeak amulet and speak to the monkey child in the garden. You must talk to him twice, before telling him that you are his uncle.
The child, still at an innocent age, agrees with you and tells you that his aunt has promised to gift him a toy, if he can manage to get 20 bananas for her.
Offer to retrieve the bananas for him and pick some from the trees. You only need to obtain 5 bananas for the child, as he cannot yet count.
Hide in the corridor as many times as required, and finally hand over the bananas to the monkey in exchange for a monkey talisman.
You must now return to the dungeon again and give Zooknock the regular monkey bones or corpse and the talisman. In the event that you bring the wrong bones, you will still receive a type of greegree but it will not be the one you need to progress with the quest.
You'll know that you had the wrong bones if Zooknock gives you anything other than a monkey greegree.
The greegree will still work as a disguise on the island, and you can use it to buy another talisman from Tutab's Magical Market for Zooknock to make you the proper greegree.
Ninja monkey greegree , Zombie monkey greegree , or Gorilla greegree will not work for this quest. He will enchant the talisman into a monkey greegree , allowing you to transform into a monkey and blend inside the colony.
Unfortunately, Zooknock was not able to completely infuse his magic and therefore the greegree has a limited working range, only working on Ape Atoll, and the wielder is unable to use weapons in the disguised form.
A cutscene ensues, in which Caranock and Waydar are seen having a conversation in the island's banana plantation. Having been part of a conspiracy all along, Waydar informs Caranock of the current situation.
Caranock tells him that they need to finish Glough's mission and that he has hatched a plan to do just so.
He wants to execute the entire 10th Squad and blame their deaths on the Karamjan humans, forcing Narnode to act recklessly out of anger and maybe even invade the human kingdoms.
Return to the monkey colony with the amulet and greegree equipped. In the Karamjan monkey form, you are free to roam around unhindered, which means you will not be approached or attacked by any of the locals and the entrance guards, although you may still be damaged by traps, poison, or the Ape Atoll Agility Course.
You can pick bananas from the trees by the child to restore your health without eating your inventory food. Head to the south-east part of the colony and speak to Garkor.
Impressed with your outfit, he wants you to seek an audience with Awowogei by pretending to be a Karamjan envoy, here to seek an alliance with him.
Try to enter the throne room, but you'll be stopped by an Elder Guard , who informs you that only the Captain of the Monkey Guard, or people authorised by him, are allowed to speak to the king.
The guard points you in the direction of the Captain, named Kruk. To get to him, head west to beyond the town gate and climb to the vantage point of the hill from its south-west entrance.
Next, climb the ladder and walk across the bridge and down the other side. Speak to Kruk there and request him to allow you to speak to the king.
He assesses you and agrees to solicit a meeting between you and Awowogei. Inside the throne room, speak to the monkey king and play an envoy's part.
When you tell him that the Karamjan monkeys would like to serve under his rule, Awowogei decides to test your mettle.
He agrees to sign a pact if you can use your resourcefulness to rescue a monkey from the Ardougne Zoo and bring it to him.
Head to the Ardougne Zoo any way you can make sure to either unequip your greegree, or keep a free inventory space before teleporting, otherwise you will lose your greegree and you will need to obtain another one.
Enter the zoo and wield the greegree again. You must use the regular monkey greegree, not the ninja monkey greegree.
Try talking to the Monkey Minder near the northern entrance, and he'll catch you and put you inside with the other monkeys. Speak to any one of the monkeys and convince them to jump into your inventory.
Now, unequip the greegree and speak to the minder to be let out of the enclosure. Do not teleport with the monkey in the inventory or he will run off.
Using teleportation channels such as spirit trees and the fairy rings will also cause the monkey to disappear.
Since the monkey cannot be banked, your only option is to walk or run to the Grand Tree and talk to Daero to return to Ape Atoll. Equip the greegree and head back to King Awowogei.
When you speak to him, the monkey is automatically freed from the inventory and he applauds you on a job well done, although he still needs some time to consider your proposal.
Exit the throne room and speak to Garkor. He grimly tells you that your efforts might have gone in vain, since his comrades in the atoll dungeon - Waymottin and Bunkwicket - have just overheard a conversation between Waydar, Caranock and Awowogei.
The gnomes have convinced Awowogei to get rid of the 10th Squad; in exchange for his services, Caranock agrees to let Awowogei keep the "pet" that will be sent to him as an aid.
The arena where the player teleports to fight the Jungle demon. The player, the gnomes, and the demon appear on the outer bridges.
Speak to Garkor again. He tells you that he has consulted with Zooknock and the both of them have come up with a solution to the dilemma.
Monkey Madness are so pleased to be able to open our doors to you again from Friday 21st August. General Admission bookings Due to new Covid regulations and to help us control our numbers to allow for safe distancing and time for cleaning, Monkey Madness are running 3 play sessions each day.
All general admission must be pre-booked and pre-paid. Skill requirements are not boostable unless marked with a [B] for boostable. Quests: Monkey Madness The Grand Tree Tree Gnome Village.
Items from the tool belt are not listed unless they do not work or are not automatically added. Gold bar Ball of wool Monkey bones from Karamja or a monkey corpse or monkey skull 5 Bananas can be obtained in Ape Atoll.
Jungle demon level Three wise monkeys.[email protected]; Offers. FREE ENTRY for under 1 year old A vailable Everyday. Baby & Toddler Club Monday - Friday am - pm FREE tea or coffee, cordial juice and biscuits (excludes holidays) Child Minder Special 50% OFF ENTRY Mon - Friday with valid SCMA card (excludes play & . Items required: Monkey talisman, Monkey part (any of these will work, but it must be from Karamja: Monkey corpse, Monkey bones, or Monkey skull), Energy potions, Plank, and Food. Make your way back to Ape Atoll, then go down the tunnel for the second time to Zooknock. Use the Monkey talisman and Monkey part with Zooknock to get a Monkey Greegree. 1 Walkthrough Starting out Ape Atoll Zooknock Monkey's uncle King Awowogei Finishing up 2 Rewards Recommended: Level 43+ (for the protection prayers) Level 10+ (for increased success chance in lock-picking)Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added. Gold bar Ball of wool Monkey bones from Karamja (or a.